![]() ![]() So far Civ II modding looks to be a breeze compared to the later games, but then some things such as government forms are hard-coded and cannot be edited, so there's trade-offs ofc. I'm not sure how difficult it will be to do everything I want, but I'll experiment and see if I'll go ahead with it. Could I count on your help when it comes to some technical aspects of the mod? Not full-time or anything but if a snag or two occurs along the way. Ice Hockey Rings will replace Colosseums, and JS Bach becomes Koskenkorvan Viina, a factory that makes a popular Finnish liquor. It's not strictly historical, but deals more with Finnish archetypes, along with a slight dose of humor where appropriate e.g. ![]() It's called The Story of Finland, and contains the rise of Finland from an obscure agrarian 'colonial' realm into the modern hi-tech economy welfare state that it is today (even though it's being actively dismantled.). I'll try to give credit where it's due ofc, but I kinda hoovered up the files and I'm not sure where everything came from.ītw I'm already making a map of Finland for a mod/scenario that I've thought up. I found some nice files here on CivFanatics that can be used to alter the graphics with very little work, which is fortunate as I'm a terrible graphical artist. I think I'll make two versions of my map: one with just the regular map file and one with an altered Rules.txt and terrain, maybe also some resources. You can't really tell the new grassland apart from regular grass, though, so I'm afraid I'll have to try and edit it further myself. I will continue to experiment, but if you have info, help would be greatly appreciated.Ī thousand thanks to you my friend! I tested it and it indeed works. I saved the palette of units.gif (that is said to work with all files), then tried enabling it in Terrain1. So the sooner the problem is solved, the sooner you'll get to play on it.ĮDIT: This seems to be related. The map in question looks like this it's a tad small for most Civ II players (I'd imagine), but should work well for short games or in multiplayer (due to the balanced starting locations). ![]() If you know the reason for these weird occurrences, or could help correct them, I'd greatly appreciate it. I tried editing in Paint instead of the program I have for it (), but then the editor complains something or other about 'bits', and refuses to even start up again. I tested and this occurs even if I don't edit the file, but just save it over itself. It's a good thing I backed up the Terrain1 file before trying editing it went fine, but once I opened the Map editor, all the terrain was scrambled with wild colors. Or rather, that was the plan until a little snag occurred. In my crusade againt the randomly placed resources, I came across this thread, and followed the tip given there, which is to edit the Glacier terrain and make it a 'super terrain' for use at starting locations and prime city sites. gif and any program that can display animated GIF files (IrfanView for example) should work with the now edited image.I'm making a world map for Civ II and trying to make it as accurate as possible. Once done Save As: "Animated GIF" and change the extension back to. You can then treat it almost like any other image file format, centering and adding a new background just as I described earlier. This can take some time depending on your PC. PDN won't display the animated GIF but with the plugin it will open each frame in a separate layer. Just tried this with a test animated GIF and there should be no problems as long as you use this plugin and follow the instruction about renaming the extension to. If the image you're working on can be undone to a point before you added the background or you have another copy of the the GIF: centre that in a transparent background of the same final canvas size as you want to use, then create a new layer for the white background underneath. By default the copied image is placed top left if the canvas size is bigger. HyReZ is probably right in his inference it is some animation format issue but if it was a still image I'd suspect you'd either just used Canvas Resize with the image tethered to the top left or Copied the GIF onto a new, larger canvas. If the GIF and white background are in one layer just create another white layer underneath to fill in the now transparent area where you moved it from. In either case: you can try simply selecting the GIF area and recentring or dragging the GIF with the Move Selected Pixels tool to the centre. Is the animated GIF in another layer to the white background or did you copy the GIF to a new white background image?
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